Feiko van Dijk: Game & Technical Designer

Passion for |

Hi! I am Feiko, a Game & Technical Designer from the Netherlands.

See my works below, learn more about me & get in touch

     Arid

Arid – Technical Designer & Lead Game Designer

A Gritty, exploration-survival experience set in the Atacama Desert; the driest place on earth.

Finished game released on Steam!

  • Project Timespan: 32 weeks
  • Roles: Technical Designer & Lead Game Designer

Responsibilities include: 

  • Working with Programmers to create & implement features and optimize performance
  • Creating design prototypes during the first 16 weeks of the project, guiding design and answering technical design related questions.
  • Setting up & maintaining QA hardware and software (Build servers)
  • Designing gameplay features such as Base Upgrades, Equipment, Weather and the Day & Night cycle.

Read More

Streamlined Mastermind – Technical Designer & Producer

A compact & playful heist planning game

  • Project Timespan: 32 weeks
  • Roles: Technical Designer & Lead Game Designer

Responsibilities include: 

  • Working with Programmers to create & implement features and optimize performance
  • Creating design prototypes during the first 16 weeks of the project, guiding design and answering technical design related questions.
  • Setting up & maintaining QA hardware and software (Build servers)
  • Designing gameplay features such as Base Upgrades, Equipment, Weather and the Day & Night cycle.

Read More

     Streamlined Mastermind   

     Demon’s Heaven

Demon’s Heaven – 3Cs & Combat Designer

A compact & playful heist planning game

  • Project Timespan: 8 weeks
  • Roles: 3Cs & Combat Designer

Responsibilities include: 

  • Working with Animators to design character movement and feel
  • Implementing 20+ character animations through AnimBPs
  • Creating prototypes related to enemy behavior, resulting in the addition of a ‘critter’ enemy

Coming Soon!

Quantum VR – Lead Designer & Product Owner

A compact & playful heist planning game

  • Project Timespan: 4 weeks
  • Roles: Lead Designer & Product Owner

Responsibilities include: 

  • Implementing VR compatible features like Elevators & object spawners
  • Designing & implementing 3Cs and setting level design requirements
  • Researching & experimenting with non-euclidean geometry in VR & motion sickness
  • Defining high-level development plan & researching budget

Read More

     Quantum VR