The Witcher 3 Boardgame



Sorry for the late post, I’ve been pretty busy with school.

So, in the beginning of September I started studying International Game Architecture & Design. I met a lot of wonderful people from all over the world. Our first assignment was to research the core behaviours of the Witcher 3, with the goal to be able to adapt this game into a tabletop version. After our research was done, it was time to go individual!

I had so many ideas, but not enough time to work on all of them. The idea of designing a game is to test an idea and if it doesn’t work, throw the idea away and start over. This is what we did for about 3 weeks, and this is the result:


First version of my boardgame

Playtesting basically consists of 4 stages; Analyze, Research, Build and Test. The idea behind this is that games are meant to be played, and by letting people play with certain mechanics in the game, game designers can see how the player reacts to these mechanics. Playtesting starts when the project starts, without playtesting the game might show surprises on release.

Playtesting process

The goal of the game is to beat one of the bosses. Each player starts with a quest and when they complete this quest they encounter a boss. By travelling the world and beating smaller enemies they can gather special weapons and armor to be able to beat the boss!